Tier One is a Tactical Shooter designed to put players in the role of Operators who are tasked with completing objective-based Operations & Missions. Missions are comprised of Planning & Execution stages which can be played cooperatively online with other players.

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Description

Mannequin (Proxy) Models for Game Characters. Color coded for prototyping based on their role. These mannequins essentially act as Proxy Meshes, that is a representation of the volume and general shape of what ultimately will be a character's presence in the game. Allowing for quick building of the gameplay and animations without being distracted by a full 3D Model

Civilians (Blue) - Whether a bystander or a hostage these characters are non-combatants that often help enforce Roles of Engagement (Roe) type gameplay where players need to distinguish between enemy and civilian

Operators (Green) - The player character as well as friendlies

Opposing Force (Red) - The Opposing Force (OpFor) are your enemy combatants

Neutral (White) - Unknown whether friendly, enemy, or bystander. Used for testing scenarios where players do not have a clear identification until engaged