Tier One is a Tactical Shooter designed to put players in the role of Operators who are tasked with completing objective-based Operations & Missions. Missions are comprised of Planning & Execution stages which can be played cooperatively online with other players.
Mannequin (Proxy) Models for Game Characters. Color coded for prototyping based on their role. These mannequins essentially act as Proxy Meshes, that is a representation of the volume and general shape of what ultimately will be a character's presence in the game. Allowing for quick building of the gameplay and animations without being distracted by a full 3D Model
Civilians (Blue) - Whether a bystander or a hostage these characters are non-combatants that often help enforce Roles of Engagement (Roe) type gameplay where players need to distinguish between enemy and civilian
Operators (Green) - The player character as well as friendlies
Opposing Force (Red) - The Opposing Force (OpFor) are your enemy combatants
Neutral (White) - Unknown whether friendly, enemy, or bystander. Used for testing scenarios where players do not have a clear identification until engaged